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| Smod: Redux within Half-Life 2 CDC |
Project Navigation - Project Home - Downloads - Console Commands - Credits - Bugs and Issues - FAQ - Features - Screenshots
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Project Downloads None available yet!
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Latest Poll Redux has it\'s own forum now. What do you think of it? |
Team Details Onemanshow - Workspace Coordinator your evil twin - Author of SMOD Remastered, Mapadds, Sounds, Lots more.
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Project Name - Smod: Redux Project Type - Modifications Project Owner - Onemanshow Project Page Views - 71996 Creation Date - 1st Jan 2007 |
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Project Description SMOD: Redux is a mod/addon of Smod that adds new weapons and events to Smod. The mod's forum can be found here: http://onemanshow47.proboards84.com/index.cgi |

| An update |
Posted 2:43am 5th Jun 2008 by Onemanshow |
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It's been a long time since the last update. I may have updated more if my video card didn't go out on me. Leaving me with a outdated card i don't feel good about playing Smod with. So until i get a new one updates are going to slow down.
I do hope to have some sort of update this month. |

| Me=Part of the SMOD: Tactical team! |
Posted 11:21pm 14th Mar 2008 by Onemanshow |
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Yes, You read that right. I am now a member of the SMOD: Tactical Team
However this does NOT mean i am giving up redux. In fact this may speed up work on it (helps that work on the mods are compatible with each other) And working on one mod for too long anyway tends to drain you.
More updates (hopefully) soon! |

| Bad and good news |
Posted 10:15pm 6th Mar 2008 by Onemanshow |
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Been a while since an update, So here's one.
Little work has been done on V7 since the last update as i had other mods i was working on. But that changed when the HD that had that stuff decided to go out.
So maybe you'll see some stuff about V7 soonish. But some of the work for redux was on that HD too. So it may still be some time. |

| First 2008 screenshots |
Posted 1:11am 21st Jan 2008 by Onemanshow |
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Some screenshots:
New Kar98 V model.

New Flamethrower V model.

New animations for the Alyxgun.

New Grease Gun V model.

Third-Person Driving animation.

Edited Laser Gun V model and soldier using a pistol with metropolice animations.

New AK-47 V model.

Remember that other Smod mod i had been talking about? It's took a interesting turn in it's develoment, More on that soon (i hope). |

| First 2008 update |
Posted 12:48am 4th Jan 2008 by Onemanshow |
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Hope the holidays were good for you all. Some updates:
-In V7 you will be able to customize Smod Redux from a number of presets from the main menu even while in-game. It even saves the settings when you quit so you won't need to reactivate your settings after you start a new game.
-Ugly-looking weapon origins changed as well as a number of other weapon model fixes.
-Some of Smod's weapons (EX:Gauss Gun, Phys Gun, Flare Gun) now will have proper models and HUD icons.
-Tons of bug fixes.
-Bonus maps for those who are tired of playing normal HL2 maps.
I'll post more info sometime soon. |

| Sunday 23rd December 2007 |
| No surprise for now :{ |
Posted 12:26am 23rd Dec 2007 by Onemanshow |
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The "surprise" i am going to hold off for now as i'm trying to do too many Smod mods at the same time and it's not quite as the level i want it to be at before i show it off. Sorry.
I know things have been going slow but i'll have more to say and show in 2008. See you then!
NOTE: To anyone who has problems with V6. DO NOT INSTALL THE ZOMBINE FILES! They are the cause of alot of problems. |

| Saturday 15th December 2007 |
| No release for december |
Posted 1:21am 15th Dec 2007 by Onemanshow |
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Sadly, The next version will not be released this month. I don't know when it will be released.
The good news? I have a little surprise in the works. You will be able to find out in a few days what it is. |

| Sunday 18th November 2007 |
| Progress on Version 7 |
Posted 10:45pm 18th Nov 2007 by Onemanshow |
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Lots of progress has been made on Version 7. There's LOTS of bug fixes in this one, Here's the current changelog:
Gameplay
-Added runspeed modifier to RPG.
-Raised gunship health a bit.
-Can now carry 10 grenades.
-RPG max ammo raised to 6.
Weapons
-6 new weapons:
Minigun
Dual Berettas
FN Five-seveN
G36
Desert Eagle
Colt 1911
-Fixed UMP ammo icon.
-P90 and Five-seveN now use SMG1 ammo. 5.7mm ammo removed.
-Lowered NPC fire rate on SPAS 12.
-Alyxgun back to default stats.
-Lowered recoil on M4.
-Lowered accuracy on M4.
-Raised recoil on CZ52.
-Lowered CZ52 damage.
-Lowered volume on MP5 NPC fire sound.
-Fixed OICW reload sounds.
-Tweaked AR1 ironsights.
-Fixed AR1 ammo icon.
-Tweaked AR1 stats.
-Added some NPC fire sounds for weapons that did not have them.
-Changed USP fire sound.
-Fixed MP5 grenades not exploding at close ranges.
-Tweaked OICW stats.
Models
-New houndeye model.
-Fixed AK47 w model physics.
Misc
-Added more stuff to the mapadds.
-Changed stability of turret in d1_canals_07.
-Removed Smod's added puzzle in d2_coast_04.
-Turned deathposes back on for ragdolls.
-Added lots more info to the readme.
-Greatly improved weapon HUD icons.
-Reconverted most music files to shave a few MB's off the mod's size.
-Added new music trigger in d3_citadel_03.
-Removed zombine files due to crashes with them.
Release will be sometime next month. |

| Wednesday 14th November 2007 |
| Patch released (UPDATED) |
Posted 10:58pm 14th Nov 2007 by Onemanshow |
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Reuploaded Patch 1 with a few more fixes:
-Fixed 7.62 Pistol recoil.
-Fixed possible problems with Third Person Views not working.
-Raised chance of NPCs firing there weapons during death.
Old Issues fixed:
-Fixed 7.62 Pistol ironsights
-Should be no more exploding things in d1_trainstation_05 preventing progress.
-Fixed ammo icons for Uzi and Alyxgun.
-Fixed config.cfg issue.
-Fixed NPC fire sound for Uzi.
New link:
http://files.filefront.com/SmodReduxV6Patch1zip/;9045720;/fileinfo.html |

| Sunday 11th November 2007 |
| Getting Closer... |
Posted 5:23am 11th Nov 2007 by Onemanshow |
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The release is still on track for November 16th and that's now less then a week away!
To give you all something until the release, Here's a weapons pack for normal Smod of weapons that were going to be in V6 until the
reboot:http://accept.hopto.org/smod/phpbb/viewtopic.php?p=1299#1299
I will be updating parts of the site with info about V6 in the coming days.
Remember that depending on the timezone you live in the release may be a day late or early. Also i do not know at what time of the day i will release it.
See you on release day! |

| Thursday 18th October 2007 |
| Starting Over + Release Date! |
Posted 2:47am 18th Oct 2007 by Onemanshow |
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From a few forum posts:
"...I am now going to reboot the mod.
It will still be out before the end of the year. But to me the older versions were getting too big, Trying to be too many things at once. So i am now going to start from a fresh base instead of dropping in new Smod versions into redux each update.
The plan now is:
1: Keeping It Smaller
Instead of there being a big 300+ MB download the mod will be small enough to either drop in as an addon to a normal Smod install or as a separate mod for those that don't have Smod or want to keep there normal Smod install.
Instead of having 20+ new weapons V6 will have around 15, But each update after will bring a few new weapons. Doing things this way allows quicker updates and allows the community to have some more input in the development of the mod.
2: Keeping It Less Buggy
Restarting the mod also means less chance of old bugs coming up unless they were normal Smod to start with. So maybe there won't be so many reports of crash bugs this time?
3: Keeping It Smod
I think my biggest mistake was trying to make it too realistic. The mod was trying to fit into the "proper" Half-Life universe too hard for my liking. So it's going to be a lot more closer to normal Smod in style. Tons of enemies, Tons of blood, Tons of guns, (Sooner or later) And most of all, Tons of Fun. "
In short, I am starting over fresh. Using the latest version of Smod as the base. Any features from past versions of redux may no longer apply now.
Alright, Now that that's done with the release date is now aimed at November 16th. (Give or take a day depending on what time zone you live in)
More details:
-Expect the gameplay to more arcade-like the past versions of redux but less so then normal Smod.
-12 New weapons+6 remakes of HL2Smod weapons.
-Command & Conquer music added to play at new music triggers. (DOES NOT REPLACE ANY HL2 MUSIC)
-Added new enemies, items and events to the maps.
Expect updates to come more often now.
The features list will be updated soon. For now, Enjoy the new screenshots on the screenshots page. |

| Wednesday 3rd October 2007 |
| More info on V6 |
Posted 2:06am 3rd Oct 2007 by Onemanshow |
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First, Let me say that i'm sorry that V6 has taken so long. It's been due to alot of reasons (Develoment changes, Real Life, Working on other mods) but there's finally a end in sight. The release WILL be before the end of the year. (Unless some sort of disaster happens to the mod)
Now that that's out of the way here's some info.
-V6 will NOT need HL2:Episode 2 or Episode 1 to play. But for those that do own Episode 1 they can put in a pack the adds the zombine into the HL2 maps.
-Lots of changes have been made to the normal HL2 weapons. For example the MP7 no longer has it's grenade launcher but is more accurate and now has single shot and full-auto fire modes. The SPAS 12 is now semi-auto. The pulse rifle no longer launches energy balls but now has single shot, 3-round burst and full-auto fire modes.
-Lost of work has gone into improving the later maps (Mostly Nova Prospekt and City 17) in terms of content. Now in City 17 it looks and feels like a real war is going on.
More soon. (More sooner that this update...i hope) |

| Tuesday 11th September 2007 |
| V6 Is getting closer... |
Posted 8:29am 11th Sep 2007 by Onemanshow |
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This time it's been almost TWO months since the last news update. I'll try not to repeat that again.
Anyway, V6 is getting closer to being released. Most of what's left is bug fixing/tweaking and finishing the readme, So you might FINALLY see a release soon. And your evil twin's computer was fixed so you see that get released some time soon too.
Some info on V6:
Almost all of the normal HL2/Smod weapons have been made into custom weapons and therefore made more realistic. A weapons list will be posted soon.
Red Orchestra/Smod Tactical style aiming is now on by default.
Weapon accuracy depends now if you are sighted or unsighted and by class of weapon. For example. Pistols have good accuracy unsighted but get no accuracy bonus in ironsight mode, While rifles unsighted are only accurate at close to medium range but get a huge accuracy bonus in ironsight mode
More info and screenshots soon... |

| So much for "soon" |
Posted 3:43am 19th Jul 2007 by Onemanshow |
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I still have not updated any pages since last update but that should change soon (i hope).
At least i seem to be consistent with monthly news updates .
Anyway your evil twin's computer broke so the status of HL2 Commando is unknown right now. I will update as i get more info on it.
Meanwhile, Progress on Redux Version 6 is going well. While i will not give a release date it is getting closer to a release every day.
Some details:
-Updated to the latest Smod version (39B2).
-357 and crossbow usable by Npcs.
-Users who have Episode 1 installed can install a set of files that will add the zombine into the game.
-More realistic ragdolls.
-New weapon sounds.
-Alot of bug fixes.
More info soon. Hopefully sooner then a month this time. |

| Half Life 2 Commando |
Posted 5:20am 19th Jun 2007 by Onemanshow |
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The mod's name is now Half Life 2 Commando!
I'm joking on that name part. (somewhat) But Half Life 2 Commando is the name of the SMOD Remastered/Redux merge mod. Now before you say "I guess there will never be a Redux version 6..." There will be one. Half Life 2 Commando (to me) is more of a Redux 5.95.
A lot of the Half Life 2 Commando content will be used in Redux V6. But Redux V6 will of course have many differences so don't think you will be downloading the same mod.
I'll try to update the pages with new info soon. |

| Some details on remastered and redux merging |
Posted 1:55am 13th May 2007 by Onemanshow |
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Some details on remastered and redux merging
NOTE: Info said here may change in time.
The first release will likely not contain as many weapons as redux V5B5. But all you people who like lots of guns should not be disappointed by the expansion pack that will come out some time after the first release. Currently called Smod Redux: Tons Of Guns Edition.
Details on what to expect in the new version:
-Combine soldiers in Ravenholm.
-New weapons never seen in older version of Remastered or Redux.
-New scopes for some weapons.
-Features from Smod version 39:
-Flamethrower.
-Night Vision.
-Combine gunships and helicopters now can be damaged by bullets.
-Graphical Improvements.
No release date is set for this new version yet.
More details to come. |

| SMOD Remastered And SMOD Redux have merged! |
Posted 1:34am 12th Apr 2007 by Onemanshow |
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Yes, It's true. More details to come. |

| Don't forget to check the Features (V6) Page |
Posted 2:45am 4th Mar 2007 by Onemanshow |
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Don't forget to check the Features (V6) Page for the latest updates about the mod. I'll try to update all the pages in the next few days. |

| Tuesday 13th February 2007 |
| Not much progress... |
Posted 7:31am 13th Feb 2007 by Onemanshow |
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Not a lot to report right now. Aside from that now V6 will not have Special Ability's and the player models (Aside from Gordon Freeman who is the default model) will now be in a separate pack. |

| Saturday 13th January 2007 |
| Found something of interest while messing around . |
Posted 5:48am 13th Jan 2007 by Onemanshow |
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Found something of interest while messing around with the mapadds and the override script file.
For example, Normally giving a oicw by the command "give weapon_oicw" won't work as the oicw weapon command would be "weapon_custom16". But if you add a line that's like this:
"weapon_oicw" {
"weapon_custom16" "100"
}
in the override_class.txt file in the scripts folder you can type in "give weapon_oicw" in console and it will give you the oicw instead of a error.
In other words, In V6 you won't have to type in "give weapon_custom1-25" to get the custom weapons. Instead it will be "weapon_oicw", "weapon_beretta", "weapon_mp5k", And so on. |

| Sorry about the interrupsion. |
Posted 6:26am 1st Jan 2007 by Onemanshow |
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Let's just say there was a bit of a misunderstanding concerning some content in Smod remastered: redux, But it's all settled now. I'll re-create most of the old CDC stuff in the next few days. (And hopefully do it better) |
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